Jomar Machado is a freelance designer from Brazil. I’ve accidentally found out about him when browsing the Top Gear website (This Page) and was so captivated by his work, that I’ve decided to dig a little deeper to look for more information on him and his creative work.
Official blog: Jomar Machado on Blog Spot
Facebook: FB Jomar Machado
Twitter: @sharknose
CG Society: MahadoJ (lots of pictures)
Used Cars Of The Future
So bang up and looking great at the same time.

When I look at these vehicles, all I want to do is to jump in and drive (fly) away.

Creating renders like these, is arduous and time intensive work.

A single render can take up to two weeks to finish.

If you don’t like old and rusty, check Jomar’s CG Society page. There’s lots of shiny renders there.

Art by Jomar Machado
“3D is a tool to express yourself, but you must be an artist first and foremost with a distinct point of view. Get to know the software you’re using by practicing the tutorials. Your confidence will improve and build over time. This might seem silly, but many people who want to work in this field don’t think about these simple rules.”
Jomar Machado

Art by Jomar Machado
Automotive Sci-Fi
How something so unreal can look so real?
How can one do it?
If you think about doing what Jomar Machado does, you’ll need a few components.
- Hardware. Easy to get but very expensive.
- Software. Same as above.
- Skills. Lots of time and patience to learn how to use the above tools. Not easy but free (unless you want to go to school, then you’ll have to pay).
- Imagination. You can’t buy it or learn it. You either have it or not.
- Talent. Ability to use all of the above togather in the creation process. You can’t buy it or learn it. You either have it or not.
So, you have to acquire the first three components on my list (takes time and money) to find out if you possess last two. A not really exciting way of finding out if you have talent. So if you don’t want to take the risk of wasting time and cash for nothing, grab a napkin and a pencil, draw something and ask your coworkers in the office what do they think about your creation. If you’ll hear comments like “well, it looks interesting” or “you know, I’m not that much into art,” put the napkin in a shredder and never ever draw anything ever again. 😉

Art by Jomar Machado
Looking at Jomar Machado art, there’s no question in my mind that he possesses all the components on my list 😀
He’s incredibly talented, and there are not many limits to his imagination. He’s been creating mind-blowing digital art since the early 1990s and over twenty years of experience in the field of computer-generated art shows in his well-refined designs. Most of his automotive renderings are Blade Runner style hovercars, but on
For up to date info.
Visit Jomar’s blog
Jomar Machado is a great 3D illustrator with many years of experience. Before becoming a freelance designer, he spent 6 years working for McCann Erickson, and then 17 years at Thompson in their office at Rio de Janeiro. His responsibility was designing story-boards, layouts, and art that went to print.
When at work he used traditional art materials, pencils, brushes, and air-brushes. At home, on the other hand, he was experimenting with the use of computers such as a Commodore Amiga and custom, built to his specification, PCs to do his personal freelance work.
When in 1994, Thompson turned its traditional Design Studio into the Computer Arts Department, he was one of the people who enjoyed the change from paper to a monitor screen. Before he decided to become a full time freelance graphic designer, Jomar spent a couple of years at
